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Cards similar to Destructive Flow (400)

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At Knifepoint

At Knifepoint

Enchantment

As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

4.7 /10
$0.15
Binding the Old Gods

Binding the Old Gods

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.

9.5 /10
$0.31
Cindervines

Cindervines

Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.
, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

8.5 /10
$0.27
Elderfang Venom

Elderfang Venom

Enchantment

Attacking Elves you control have deathtouch.
Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.

8.6 /10
$1.20
Everlasting Torment

Everlasting Torment

Enchantment

Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

6.5 /10
$3.38
Harald Unites the Elves

Harald Unites the Elves

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
II — Put a +1/+1 counter on each Elf you control.
III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

6.6 /10
$0.18
Insidious Roots

Insidious Roots

Enchantment

Creature tokens you control have ": Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.

7.6 /10
$1.42
Invigorating Hot Spring

Invigorating Hot Spring

Enchantment

Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

9 /10
$0.13
Maestros Ascendancy

Maestros Ascendancy

Enchantment

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.

6.7 /10
$0.06
Natural Emergence

Natural Emergence

Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.

2.1 /10
$0.31
Overgrown Estate

Overgrown Estate

Enchantment

Sacrifice a land: You gain 3 life.

2.2 /10
$0.22
Pain Magnification

Pain Magnification

Enchantment

Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.

6.4 /10
$0.90
Pernicious Deed

Pernicious Deed

Enchantment

, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.

8.7 /10
~$14
Phyrexian Tyranny

Phyrexian Tyranny

Enchantment

Whenever a player draws a card, that player loses 2 life unless they pay .

7.6 /10
$0.94
Rain of Gore

Rain of Gore

Enchantment

If a spell or ability would cause its controller to gain life, that player loses that much life instead.

4.6 /10
$3.25
Squandered Resources

Squandered Resources

Enchantment

Sacrifice a land: Add one mana of any type the sacrificed land could produce.

7.5 /10
~$15
The Bloodsky Massacre

The Bloodsky Massacre

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/3 red Demon Berserker creature token with menace.
II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.
III — Add for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.

4.2 /10
$0.14
Trace of Abundance

Trace of Abundance

Enchantment — Aura

Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

8.2 /10
$3.01
Act of Authority

Act of Authority

Enchantment

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

6.6 /10
$1.03
Ajanis Mantra

Ajani's Mantra

Enchantment

At the beginning of your upkeep, you may gain 1 life.

6.5 /10
$0.19
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