Sorcery // Land
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Emeria, Shattered Skyclave
As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Create a 4/4 white Angel creature token with flying.
Sorcery
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Sorcery
As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs less to cast for each creature tapped this way.
Explosive Singularity deals 10 damage to any target.
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
Tribal Sorcery — Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
Sorcery
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Sorcery
You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.
Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
Sorcery
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Sorcery
Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.
Sorcery
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
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