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Cards similar to Devout Monk (400)

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Arashin Cleric

Arashin Cleric

Creature — Human Cleric (1/3)

When Arashin Cleric enters the battlefield, you gain 3 life.

3.2 /10
$0.04
Archway Angel

Archway Angel

Creature — Angel (3/4)

Flying
When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

4.2 /10
$0.08
Aven Battle Priest

Aven Battle Priest

Creature — Bird Cleric (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Battle Priest enters the battlefield, you gain 3 life.

1.1 /10
$0.01
Aven Gagglemaster

Aven Gagglemaster

Creature — Bird Warrior (4/3)

Flying
When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.

5.4 /10
$0.03
Aven of Enduring Hope

Aven of Enduring Hope

Creature — Bird Cleric (3/3)

Flying
When Aven of Enduring Hope enters the battlefield, you gain 3 life.

1.4 /10
$0.02
Azorius Herald

Azorius Herald

Creature — Spirit (2/1)

Azorius Herald can't be blocked.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless was spent to cast it.

2.6 /10
$0.24
Bill the Pony

Bill the Pony

Legendary Creature — Horse (1/4)

When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.

7.1 /10
$0.03
Bronzebeak Foragers

Bronzebeak Foragers

Creature — Dinosaur (3/4)

When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.

8.1 /10
$0.63
Bulwark Giant

Bulwark Giant

Creature — Giant Soldier (3/6)

When Bulwark Giant enters the battlefield, you gain 5 life.

2.7 /10
$0.01
Cauldron Familiar

Cauldron Familiar

Creature — Cat (1/1)

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

8.8 /10
$0.82
Charming Prince

Charming Prince

Creature — Human Noble (2/2)

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

9.4 /10
$1.91
Children of Korlis

Children of Korlis

Creature — Human Rebel Cleric (1/1)

Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

8.2 /10
$0.12
ChoArrim Alchemist

Cho-Arrim Alchemist

Creature — Human Spellshaper (1/1)

, , Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

1.7 /10
$0.39
Cleric of the Forward Order

Cleric of the Forward Order

Creature — Human Cleric (2/2)

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

0.7 /10
$0.07
Conclave Phalanx

Conclave Phalanx

Creature — Human Soldier (2/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.

4.2 /10
$0.14
Courier Griffin

Courier Griffin

Creature — Griffin (2/3)

Flying
When Courier Griffin enters the battlefield, you gain 2 life.

3.4 /10
$0.04
Dawnbringer Cleric

Dawnbringer Cleric

Creature — Human Cleric (1/3)

When Dawnbringer Cleric enters the battlefield, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.

8.2 /10
$0.10
Dawning Angel

Dawning Angel

Creature — Angel (3/2)

Flying
When Dawning Angel enters the battlefield, you gain 4 life.

3.6 /10
$0.06
Dwarven Priest

Dwarven Priest

Creature — Dwarf Cleric (2/4)

When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.

3.6 /10
$0.02
Eastfarthing Farmer

Eastfarthing Farmer

Creature — Halfling Peasant (2/3)

When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")

5.9 /10
$0.16
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