← Edit search Random card

Cards similar to Diamond Faerie (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Angelic Skirmisher

Angelic Skirmisher

Creature — Angel (4/4)

Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

8.7 /10
$2.04
Anthousa Setessan Hero

Anthousa, Setessan Hero

Legendary Creature — Human Warrior (4/5)

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

2.5 /10
$0.10
Archangel Avacyn  Avacyn the Purifier

Archangel Avacyn // Avacyn, the Purifier

Legendary Creature — Angel // Legendary Creature — Angel (4/4)

Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Avacyn, the Purifier

Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

7.7 /10
--
Aven Liberator

Aven Liberator

Creature — Bird Soldier (2/3)

Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.

1.5 /10
$0.10
Bag End Porter

Bag End Porter

Creature — Dwarf (4/4)

Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.

3.4 /10
$0.02
Battlegrace Angel

Battlegrace Angel

Creature — Angel (4/4)

Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.

6.5 /10
$0.74
Befriending the Moths  Imperial Moth

Befriending the Moths // Imperial Moth

Enchantment — Saga // Enchantment Creature — Insect (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Imperial Moth

Flying

5.4 /10
$0.04
Cavalry Master

Cavalry Master

Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

1.6 /10
$0.10
Chasm Drake

Chasm Drake

Creature — Drake (3/3)

Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

0.5 /10
$0.03
Cloudgoat Ranger

Cloudgoat Ranger

Creature — Giant Warrior Ranger (3/3)

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

5.2 /10
$0.18
Combat Professor

Combat Professor

Creature — Bird Cleric (2/3)

Flying
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.

3 /10
$0.04
Crookclaw Elder

Crookclaw Elder

Creature — Bird Wizard (3/2)

Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.

4.6 /10
$0.28
Cyberdrive Awakener

Cyberdrive Awakener

Artifact Creature — Construct (4/4)

Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

9.5 /10
~$11
Duelcraft Trainer

Duelcraft Trainer

Creature — Human Soldier (3/3)

First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.

3.4 /10
$0.02
Embodiment of Insight

Embodiment of Insight

Creature — Elemental (4/4)

Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

7.8 /10
$0.16
First Slivers Chosen

First Sliver's Chosen

Creature — Sliver (3/3)

Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

5.3 /10
$0.20
Freelance Muscle

Freelance Muscle

Creature — Rhino Warrior (4/4)

Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.

5.7 /10
$0.04
Frostwind Invoker

Frostwind Invoker

Creature — Merfolk Wizard (3/3)

Flying
: Creatures you control gain flying until end of turn.

1.4 /10
$0.13
Giant Beaver

Giant Beaver

Creature — Beaver Mount (4/4)

Vigilance
Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2.1 /10
$0.04
Glory

Glory

Creature — Incarnation (3/3)

Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

6.1 /10
$2.45
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.