Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Enchantment
At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.
, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.
Legendary Enchantment Creature — Shrine (2/2)
Deathtouch
At the beginning of your end step, you may pay . When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
Enchantment // Land — Cave
Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.
Shadows' Lair
(Transforms from Grasping Shadows.)
: Add .
, , Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life.
Enchantment
As Handcuffs enters the battlefield, choose a player.
When the chosen player's hands aren't touching each other, sacrifice Handcuffs and that player sacrifices three permanents.
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.
, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
Enchantment
Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
When no creatures are on the battlefield, sacrifice Last Laugh.
Enchantment
When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.
Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.
When this Aura leaves the battlefield, sacrifice enchanted creature.
Legendary Enchantment
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Enchantment
Zombies you control get +1/+1.
When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
Enchantment
When Marchesa's Decree enters the battlefield, you become the monarch.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Enchantment
At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
Enchantment — Aura
Enchant creature or land
Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
Enchantment
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.
Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
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