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Cards similar to Diminishing Returns (400)

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Ignite the Future

Ignite the Future

Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.3 /10
$0.22
Invoke the Winds

Invoke the Winds

Sorcery

Gain control of target artifact or creature. Untap it.

7.3 /10
$0.22
Involuntary Cooldown

Involuntary Cooldown

Sorcery

Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

3.9 /10
$0.03
Irenicuss Vile Duplication

Irenicus's Vile Duplication

Sorcery

Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

9.7 /10
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Kefnets Last Word

Kefnet's Last Word

Sorcery

Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.

3.6 /10
$0.14
Legerdemain

Legerdemain

Sorcery

Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)

5.9 /10
--
Lost Legacy

Lost Legacy

Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

3 /10
$0.14
March of Progress

March of Progress

Sorcery

Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

8.5 /10
$0.17
Mass Appeal

Mass Appeal

Sorcery

Draw a card for each Human you control.

7.7 /10
$0.32
Mass Manipulation

Mass Manipulation

Sorcery

Gain control of X target creatures and/or planeswalkers.

8.7 /10
$0.57
Mirage Mockery

Mirage Mockery

Sorcery

Choose one —
• Create a token that's a copy of target artifact creature you control.
• Create a token that's a copy of target nonartifact creature you control.
Entwine (Choose both if you pay the entwine cost.)

7.3 /10
$0.32
Mobile Clone

Mobile Clone

Sorcery

Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

0.2 /10
$0.06
Molten Psyche

Molten Psyche

Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.
Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

8.9 /10
$4.69
Muse Vortex

Muse Vortex

Sorcery

Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.

6.3 /10
$0.09
Mythos of Illuna

Mythos of Illuna

Sorcery

Create a token that's a copy of target permanent. If was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."

7.1 /10
$0.15
Nagging Thoughts

Nagging Thoughts

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3.8 /10
$0.02
Nanogene Conversion

Nanogene Conversion

Sorcery

Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.

7.4 /10
$4.44
Political Trickery

Political Trickery

Sorcery

Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)

5.2 /10
$3.56
Psychic Intrusion

Psychic Intrusion

Sorcery

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

4.6 /10
$0.13
Recross the Paths

Recross the Paths

Sorcery

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

5.3 /10
$0.30
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