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Cards similar to Dimir Aqueduct (400)

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Restless Vents

Restless Vents

Land

Restless Vents enters the battlefield tapped.
: Add or .
: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.

7.1 /10
$0.30
Riptide Laboratory

Riptide Laboratory

Land

: Add .
, : Return target Wizard you control to its owner's hand.

9.5 /10
$0.14
Rockfall Vale

Rockfall Vale

Land

Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
$1.71
Scabland

Scabland

Land

Scabland enters the battlefield tapped.
: Add .
: Add or . Scabland deals 1 damage to you.

3.8 /10
--
Seachrome Coast

Seachrome Coast

Land

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

9.2 /10
$7.16
Shattered Sanctum

Shattered Sanctum

Land

Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
~$15
Skemfar Elderhall

Skemfar Elderhall

Land

Skemfar Elderhall enters the battlefield tapped.
: Add .
, , Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.

7.9 /10
$0.10
Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

10 /10
$0.65
Spawning Pool

Spawning Pool

Land

Spawning Pool enters the battlefield tapped.
: Add .
: Spawning Pool becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

6.1 /10
$0.30
Spirebluff Canal

Spirebluff Canal

Land

Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
: Add or .

8.9 /10
$9.86
Sulfur Falls

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
: Add or .

9.9 /10
$1.16
Sundown Pass

Sundown Pass

Land

Sundown Pass enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
~$10
Sunken Citadel

Sunken Citadel

Land — Cave

Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
: Add one mana of the chosen color.
: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

6.5 /10
$1.96
Surtland Frostpyre

Surtland Frostpyre

Land

Surtland Frostpyre enters the battlefield tapped.
: Add .
, , Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery.

5.8 /10
$0.06
Temple of the Dragon Queen

Temple of the Dragon Queen

Land

As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon.
As Temple of the Dragon Queen enters the battlefield, choose a color.
: Add one mana of the chosen color.

9.2 /10
$0.27
The Shire

The Shire

Legendary Land

The Shire enters the battlefield tapped unless you control a legendary creature.
: Add .
, , Tap an untapped creature you control: Create a Food token.

9.5 /10
$1.35
Tolaria West

Tolaria West

Land

Tolaria West enters the battlefield tapped.
: Add .
Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

9.2 /10
--
Tomb Fortress

Tomb Fortress

Land

Tomb Fortress enters the battlefield tapped.
: Add .
, , Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.

8.8 /10
$1.19
Treetop Village

Treetop Village

Land

Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

8.3 /10
$1.57
Vineglimmer Snarl

Vineglimmer Snarl

Land

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
: Add or .

9.7 /10
$0.30
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