Artifact Creature — Gnome (2/1)
Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery.
When Digsite Conservator dies, you may pay . If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature — Insect (1/1)
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
Creature — Human Rogue (1/3)
Inspired — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
Creature — Phyrexian Human Cleric (2/3)
When Evangel of Synthesis enters the battlefield, draw a card, then discard a card.
As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace.
Legendary Creature — Human Rogue (3/5)
: Target player discards a card at random. Activate only during your turn.
Creature — Treefolk Druid // Creature — Phyrexian Treefolk (1/3)
When Herbology Instructor enters the battlefield, you gain 3 life.
: Transform Herbology Instructor. Activate only as a sorcery. ( can be paid with either or 2 life.)
Malady Invoker
When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker's power.
Creature — Sliver (2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Creature — Merfolk Rogue (2/1)
Inkfathom Infiltrator can't block and can't be blocked.
Creature — Merfolk Wizard (1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Each unblocked creature has base power and toughness 4/1 until end of turn.
Creature — Zombie Wizard (1/3)
Whenever you discard a card, you may pay . If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Elf Druid (1/3)
: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Creature — Serpent (7/7)
Flash
, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
, Sacrifice a Swamp: You gain 1 life and draw a card.
: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.
Legendary Creature — Dwarf Berserker (2/2)
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
Legendary Creature — Faerie Warrior (2/2)
Flash
Flying
Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life.
Creature — Satyr Scout (1/1)
: Untap target land.
: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.
Creature — Phyrexian Elf Warrior (2/2)
Predation Steward enters the battlefield with two oil counters on it.
, , Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
Legendary Creature — Human Ninja Rogue (2/3)
Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.
Legendary Creature — Fox Samurai (2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
Creature — Human Cleric (1/3)
Flying
Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.
Artifact Creature — Mercenary (1/2)
When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
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