Creature — Zombie (3/1)
Haste
: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
Creature — Azra Ninja (3/3)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn.
Creature — Scorpion (2/3)
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
Creature — Zombie (3/5)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each or spent this way.
Creature — Crocodile Demon (4/3)
Lifelink
When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.
Legendary Creature — Zombie Dwarf (2/2)
Minion creatures get +1/+1.
, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
Creature — Insect (4/3)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
Creature — Human Rogue Werewolf // Creature — Werewolf (4/3)
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Baneclaw Marauder
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Spirit (4/4)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
Creature — Wurm (4/3)
: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
Creature — Bat (3/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Sliver (2/2)
All Slivers have "Sacrifice this permanent: Add ."
Creature — Vampire (4/2)
When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
Creature — Human Soldier (1/4)
, : Each opponent loses 2 life. This ability costs less to activate for each creature card in your graveyard.
Creature — Bird (2/2)
Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.
Creature — Bird (2/2)
Flying
Belbe's Percher can block only creatures with flying.
Creature — Human Knight (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
Creature — Spirit (3/3)
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
Host Creature — Snake (1/2)
When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
Creature — Zombie Treefolk (0/5)
Defender
, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn.
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