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Cards similar to Dimir Infiltrator (400)

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Sinuous Vermin

Sinuous Vermin

Creature — Rat Horror (2/2)

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)

5.4 /10
$0.23
Sky Weaver

Sky Weaver

Creature — Metathran Wizard (2/1)

: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

0.1 /10
$0.05
Spiketail Hatchling

Spiketail Hatchling

Creature — Drake (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .

4.6 /10
$0.21
Squeaking Pie Sneak

Squeaking Pie Sneak

Creature — Goblin Rogue (2/2)

As an additional cost to cast this spell, reveal a Goblin card from your hand or pay .
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

1 /10
$0.22
Squirming Mass

Squirming Mass

Creature — Horror (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

1.7 /10
$0.21
Stonybrook Banneret

Stonybrook Banneret

Creature — Merfolk Wizard (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost less to cast.

9.1 /10
$0.15
Storm Crow

Storm Crow

Creature — Bird (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

3.9 /10
$0.24
Surge Mare

Surge Mare

Creature — Horse Fish (0/5)

Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
: Surge Mare gets +2/-2 until end of turn.

4.1 /10
$0.08
Surrakar Marauder

Surrakar Marauder

Creature — Surrakar (2/1)

Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

0.7 /10
$0.09
Suspicious Stowaway  Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)

Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf

Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.3 /10
$0.16
Temple Thief

Temple Thief

Creature — Human Rogue (2/2)

Temple Thief can't be blocked by enchanted creatures or enchantment creatures.

1.4 /10
$0.03
Tetsuko Umezawa Fugitive

Tetsuko Umezawa, Fugitive

Legendary Creature — Human Rogue (1/3)

Creatures you control with power or toughness 1 or less can't be blocked.

9.6 /10
$0.10
Time Beetle

Time Beetle

Creature — Alien Insect (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)
Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

6.7 /10
$0.14
Vedalken Infiltrator

Vedalken Infiltrator

Creature — Vedalken Rogue (1/3)

Vedalken Infiltrator can't be blocked.
Metalcraft — Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts.

4.8 /10
$0.08
Vivid Flying Fish

Vivid Flying Fish

Creature — Fish Lizard (1/1)

Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)

1.1 /10
$0.14
Wei Scout

Wei Scout

Creature — Human Soldier Scout (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

2.3 /10
$3.59
Welkin Tern

Welkin Tern

Creature — Bird (2/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.

1.4 /10
$0.08
Wharf Infiltrator

Wharf Infiltrator

Creature — Human Horror (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.

8.5 /10
$0.18
Wu Light Cavalry

Wu Light Cavalry

Creature — Human Soldier (1/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

2.2 /10
$4.37
Wu Scout

Wu Scout

Creature — Human Soldier Scout (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Wu Scout enters the battlefield, look at target opponent's hand.

2.7 /10
$5.67
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