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Cards similar to Dire Wolves (400)

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Bristlepack Sentry

Bristlepack Sentry

Creature — Plant Wolf (3/3)

Defender
As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.

0.6 /10
$0.03
Bull Hippo

Bull Hippo

Creature — Hippo (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

1.3 /10
$0.15
Caldaia Guardian

Caldaia Guardian

Creature — Human Soldier (4/3)

Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

6.2 /10
$0.24
Carapace Forger

Carapace Forger

Creature — Elf Artificer (2/2)

Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts.

0.6 /10
$0.02
Cat Warriors

Cat Warriors

Creature — Cat Warrior (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2.6 /10
$0.39
Cathedral Acolyte

Cathedral Acolyte

Creature — Human Cleric (1/2)

Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Put a +1/+1 counter on target creature that entered the battlefield this turn.

6.1 /10
$0.22
Chatterfang Squirrel General

Chatterfang, Squirrel General

Legendary Creature — Squirrel Warrior (3/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.

9.6 /10
~$10
Chlorophant

Chlorophant

Creature — Elemental (1/1)

At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."

2.1 /10
$0.58
Crocanura

Crocanura

Creature — Crocodile Frog (1/3)

Reach (This creature can block creatures with flying.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

6.2 /10
$0.07
Crocodile of the Crossing

Crocodile of the Crossing

Creature — Crocodile (5/4)

Haste
When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

2.9 /10
$0.06
Crowned Ceratok

Crowned Ceratok

Creature — Rhino (4/3)

Trample
Each creature you control with a +1/+1 counter on it has trample.

5.4 /10
$0.04
Deathcap Cultivator

Deathcap Cultivator

Creature — Human Druid (2/1)

: Add or .
Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

6.9 /10
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Destiny Spinner

Destiny Spinner

Enchantment Creature — Human (2/3)

Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

9.8 /10
$0.36
Dinosaur Egg

Dinosaur Egg

Creature — Dinosaur Egg (0/3)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
When Dinosaur Egg dies, you may discover X, where X is its toughness.

7.3 /10
$0.80
Domesticated Hydra

Domesticated Hydra

Creature — Hydra (3/3)

: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
As long as Domesticated Hydra is monstrous, it has trample.

5 /10
$0.29
Dormant Grove  Gnarled Grovestrider

Dormant Grove // Gnarled Grovestrider

Enchantment // Creature — Treefolk (0/0)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.

Gnarled Grovestrider

Vigilance
Other creatures you control have vigilance.

7.4 /10
$0.09
Drover of the Mighty

Drover of the Mighty

Creature — Human Druid (1/1)

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
: Add one mana of any color.

8.4 /10
$0.17
Drowsing Tyrannodon

Drowsing Tyrannodon

Creature — Dinosaur (3/3)

Defender (This creature can't attack.)
As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

3.8 /10
$0.03
Druids Familiar

Druid's Familiar

Creature — Bear (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

7.1 /10
$0.29
Dryad Sophisticate

Dryad Sophisticate

Creature — Dryad (2/1)

Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)

4.5 /10
$0.25
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