Sorcery
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
As an additional cost to cast this spell, you may collect evidence 6.
Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Sorcery
Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered.
Draw four cards.
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to any target.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Sorcery
As an additional cost to cast this spell, tap three untapped white creatures you control.
Exile target creature.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
Sorcery
Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Inferno Jet deals 6 damage to target opponent or planeswalker.
Cycling (, Discard this card: Draw a card.)
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
Sorcery
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw cards equal to the mana value of the sacrificed permanent.
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