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Cards similar to Disaster Radius (400)

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Devouring Greed

Devouring Greed

Sorcery — Arcane

As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.

5 /10
$0.13
Endless Obedience

Endless Obedience

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Put target creature card from a graveyard onto the battlefield under your control.

6.2 /10
$0.07
Eternal Flame

Eternal Flame

Sorcery

Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.

1 /10
$6.22
Fear Fire Foes

Fear, Fire, Foes!

Sorcery

Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.

6.9 /10
$0.05
Fight with Fire

Fight with Fire

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

4.4 /10
$0.02
Gaeas Balance

Gaea's Balance

Sorcery

As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.

2 /10
$0.22
Goblin Barrage

Goblin Barrage

Sorcery

Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)
Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.

3.5 /10
$0.03
Govern the Guildless

Govern the Guildless

Sorcery

Gain control of target monocolored creature.
Forecast — , Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)

3.3 /10
$0.23
Great Intelligences Plan

Great Intelligence's Plan

Sorcery

Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.

6.3 /10
$0.13
Haunting Voyage

Haunting Voyage

Sorcery

Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

9.2 /10
$3.70
Haze of Rage

Haze of Rage

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

8.3 /10
$0.68
Hearth Elemental  Stoke Genius

Hearth Elemental // Stoke Genius

Creature — Elemental // Sorcery — Adventure (4/5)

This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.

Stoke Genius

Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)

5.5 /10
$0.02
Incendiary Sabotage

Incendiary Sabotage

Instant

As an additional cost to cast this spell, sacrifice an artifact.
Incendiary Sabotage deals 3 damage to each creature.

2 /10
$0.04
Maestros Confluence

Maestros Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Return target monocolored instant or sorcery card from your graveyard to your hand.
• Target creature gets -3/-3 until end of turn.
• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

6.8 /10
$0.24
March of Reckless Joy

March of Reckless Joy

Instant

As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs less to cast for each card exiled this way.
Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.

8.5 /10
$0.11
Meeting of the Five

Meeting of the Five

Sorcery

Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add . Spend this mana only to cast spells with exactly three colors.

4.6 /10
$0.23
Midlife Upgrade

Midlife Upgrade

Sorcery

As an additional cost to cast this spell, sacrifice X Contraptions.
Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

10 /10
$0.10
Price of Loyalty

Price of Loyalty

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.

6.2 /10
$0.01
Psionic Ritual

Psionic Ritual

Sorcery

Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.
Exile Psionic Ritual.

7.9 /10
$0.12
Renewal

Renewal

Sorcery

As an additional cost to cast this spell, sacrifice a land.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Draw a card at the beginning of the next turn's upkeep.

2.9 /10
$0.24
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