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Cards similar to Dizzy Spell (400)

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Call for Blood

Call for Blood

Instant — Arcane

As an additional cost to cast this spell, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.

1 /10
$0.05
Candy Grapple

Candy Grapple

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead.

5.3 /10
$0.02
capital offense

capital offense

instant

target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)

10 /10
$0.07
Chain of Vapor

Chain of Vapor

Instant

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

9.7 /10
~$13
Chill Haunting

Chill Haunting

Instant

As an additional cost to cast this spell, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.

0.4 /10
$0.07
Clairvoyance

Clairvoyance

Instant

Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.

4.9 /10
$0.18
Clear the Stage

Clear the Stage

Instant

Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.

1.8 /10
$0.04
Collective Nightmare

Collective Nightmare

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets -3/-3 until end of turn.

2.9 /10
$0.02
Concerted Defense

Concerted Defense

Instant

Counter target noncreature spell unless its controller pays plus an additional for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

5.9 /10
$0.04
Consume Strength

Consume Strength

Instant

Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

1.7 /10
$0.12
Cruel Finality

Cruel Finality

Instant

Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1.1 /10
$0.02
Curfew

Curfew

Instant

Each player returns a creature they control to its owner's hand.

4.8 /10
$0.51
Cut the Earthly Bond

Cut the Earthly Bond

Instant — Arcane

Return target enchanted permanent to its owner's hand.

1.3 /10
$0.32
Deal Gone Bad

Deal Gone Bad

Instant

Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)

4 /10
$0.19
Death Pulse

Death Pulse

Instant

Target creature gets -4/-4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.

1.8 /10
$0.15
Deserts Due

Desert's Due

Instant

Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.

0.6 /10
$0.02
Dismember

Dismember

Instant

( can be paid with either or 2 life.)
Target creature gets -5/-5 until end of turn.

9.6 /10
$4.55
Drag Down

Drag Down

Instant

Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

1.3 /10
$0.06
Enchantment Alteration

Enchantment Alteration

Instant

Attach target Aura attached to a creature or land to another permanent of that type.

3.2 /10
$0.17
Fatal Fumes

Fatal Fumes

Instant

Target creature gets -4/-2 until end of turn.

0.7 /10
$0.02
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