Sorcery
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
Sorcery
As an additional cost to cast this spell, tap an untapped Vampire you control.
Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
Sorcery
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
Sorcery
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.
Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Sorcery
Return target creature card from your graveyard to the battlefield.
Sorcery
As an additional cost to cast this spell, discard a card and sacrifice a creature.
Two target creatures each get -13/-13 until end of turn.
Sorcery
Target opponent reveals their hand. You choose an artifact card from it. That player discards that card.
Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
Sorcery
Create three 2/2 black Zombie creature tokens.
Cycling (, Discard this card: Draw a card.)
When you cycle Stir the Sands, create a 2/2 black Zombie creature token.
Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.