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Cards similar to Downsize (400)

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Chemisters Trick

Chemister's Trick

Instant

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1.7 /10
$0.07
Deceive the Messenger

Deceive the Messenger

Instant

Target creature gets -3/-0 until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

5.5 /10
$0.02
Chilling Trap

Chilling Trap

Instant

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

5.8 /10
$0.07
Stream of Unconsciousness

Stream of Unconsciousness

Tribal Instant — Wizard

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

5 /10
$0.23
Blustersquall

Blustersquall

Instant

Tap target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

8.1 /10
$0.29
Chain to Memory

Chain to Memory

Instant

Target creature gets -4/-0 until end of turn. Scry 2.

4.1 /10
$0.01
Constricting Tendrils

Constricting Tendrils

Instant

Target creature gets -3/-0 until end of turn.
Cycling (, Discard this card: Draw a card.)

1 /10
$0.05
Dazzling Lights

Dazzling Lights

Instant

Target creature gets -3/-0 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3 /10
$0.02
Dizzy Spell

Dizzy Spell

Instant

Target creature gets -3/-0 until end of turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

7.3 /10
$0.37
Fleeting Distraction

Fleeting Distraction

Instant

Target creature gets -1/-0 until end of turn.
Draw a card.

6.9 /10
$0.08
Hydrosurge

Hydrosurge

Instant

Target creature gets -5/-0 until end of turn.

1.5 /10
$0.14
Hypnotic Pattern

Hypnotic Pattern

Instant

Target creature perpetually gets -2/-0.
Target creature gets -2/-0 until end of turn.

10 /10
--
Lost in a Labyrinth

Lost in a Labyrinth

Instant

Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1.7 /10
$0.02
Rookie Mistake

Rookie Mistake

Instant

Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.

1.9 /10
$0.02
Timely Interference

Timely Interference

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.
Draw a card.

3.8 /10
$0.10
Mizzium Skin

Mizzium Skin

Instant

Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

7.7 /10
$0.13
Dive Down

Dive Down

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.7 /10
$0.12
Piracy Charm

Piracy Charm

Instant

Choose one —
• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.

3.9 /10
$0.26
Shell Shield

Shell Shield

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

5.7 /10
$0.05
Shore Up

Shore Up

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

8.5 /10
$0.16
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