Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Enchantment
, Sacrifice Font of Ire: It deals 5 damage to target player or planeswalker.
Enchantment
Whenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to any target.
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Enchantment
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.
Remove five fuse counters from Goblin Bomb and sacrifice it: It deals 20 damage to target player or planeswalker.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Investigate.
III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
Enchantment — Aura
Enchant creature
When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
World Enchantment
Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
Enchantment
Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to any target.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has flying.
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
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