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Cards similar to Dread Slaver (400)

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Lurking Deadeye

Lurking Deadeye

Creature — Human Assassin (4/2)

Flash
When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.

4 /10
$0.04
Maalfeld Twins

Maalfeld Twins

Creature — Zombie (4/4)

When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.

4.3 /10
$0.10
Mana Skimmer

Mana Skimmer

Creature — Leech (2/2)

Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.

0.4 /10
$0.13
Marionette Master

Marionette Master

Creature — Human Artificer (1/3)

Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

9.7 /10
$6.49
Merchant Raiders

Merchant Raiders

Creature — Human Pirate (2/4)

Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.

8.1 /10
$0.03
Midnight Entourage

Midnight Entourage

Creature — Aetherborn Rogue (3/3)

Other Aetherborn you control get +1/+1.
Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life.

1.7 /10
$0.10
Mindleecher

Mindleecher

Creature — Nightmare (5/5)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.

7.4 /10
$0.30
Mishra Eminent One

Mishra, Eminent One

Legendary Creature — Human Artificer (5/4)

At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

7.8 /10
$0.33
Necropolis Regent

Necropolis Regent

Creature — Vampire (6/5)

Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

9.1 /10
$0.48
Nightscape Master

Nightscape Master

Creature — Zombie Wizard (2/2)

, : Return target creature to its owner's hand.
, : Nightscape Master deals 2 damage to target creature.

1.1 /10
$0.29
Nightshade Assassin

Nightshade Assassin

Creature — Human Assassin (2/1)

First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.9 /10
$0.17
Nightshade Harvester

Nightshade Harvester

Creature — Elf Shaman (2/2)

Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.

7.3 /10
$0.10
Nihilith

Nihilith

Creature — Horror (4/4)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 7— (Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.

6.4 /10
$0.25
Nim Devourer

Nim Devourer

Creature — Zombie (4/1)

Nim Devourer gets +1/+0 for each artifact you control.
: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep.

2.7 /10
$0.27
Norritt

Norritt

Creature — Imp (1/1)

: Untap target blue creature.
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.

3.5 /10
$0.24
Noxious Gearhulk

Noxious Gearhulk

Artifact Creature — Construct (5/4)

Menace
When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

9.7 /10
--
Ob Nixilis Unshackled

Ob Nixilis, Unshackled

Legendary Creature — Demon (4/4)

Flying, trample
Whenever an opponent searches their library, that player sacrifices a creature and loses 10 life.
Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.

9.1 /10
$1.53
Odylic Wraith

Odylic Wraith

Creature — Wraith (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever Odylic Wraith deals damage to a player, that player discards a card.

3.2 /10
$0.35
Olivia Mobilized for War

Olivia, Mobilized for War

Legendary Creature — Vampire Knight (3/3)

Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

7.4 /10
--
Optimus Prime Hero  Optimus Prime Autobot Leader

Optimus Prime, Hero // Optimus Prime, Autobot Leader

Legendary Artifact Creature — Robot // Legendary Artifact — (4/8)

More Than Meets the Eye (You may cast this card converted for .)
At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
When Optimus Prime dies, return it to the battlefield converted under its owner's control.

Optimus Prime, Autobot Leader

Living metal (As long as it's your turn, this Vehicle is also a creature.)
Trample
Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.

7 /10
$1.73
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