← Edit search Random card

Cards similar to Dread Specter (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Rapacious Guest

Rapacious Guest

Creature — Halfling Citizen (2/2)

Menace
Whenever one or more creatures you control deal combat damage to a player, create a Food token.
Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.
When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.

8.4 /10
$0.73
Ravenous Chupacabra

Ravenous Chupacabra

Creature — Beast Horror (2/2)

When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.

9.8 /10
$0.51
Rooftop Assassin

Rooftop Assassin

Creature — Vampire Assassin (2/2)

Flash
Flying, lifelink
When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

1.8 /10
$0.08
Royal Assassin

Royal Assassin

Creature — Human Assassin (1/1)

: Destroy target tapped creature.

9 /10
$0.67
Searchlight Geist

Searchlight Geist

Creature — Spirit (2/1)

Flying
: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

0.7 /10
$0.01
Sedgemoor Witch

Sedgemoor Witch

Creature — Human Warlock (3/2)

Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

9.2 /10
$4.15
Seer of Stolen Sight

Seer of Stolen Sight

Creature — Phyrexian Warlock (2/3)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

4.6 /10
$0.33
Sengir Vampire

Sengir Vampire

Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4.4 /10
$0.06
Shadowborn Demon

Shadowborn Demon

Creature — Demon (5/6)

Flying
When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.

5.8 /10
$0.34
Shady Traveler  Stalking Predator

Shady Traveler // Stalking Predator

Creature — Human Werewolf // Creature — Werewolf (2/3)

Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Stalking Predator

Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

1.6 /10
$0.02
Sheoldred  The True Scriptures

Sheoldred // The True Scriptures

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (4/5)

Menace
When Sheoldred enters the battlefield, each opponent sacrifices a nontoken creature or planeswalker.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.

The True Scriptures

(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, destroy up to one target creature or planeswalker that player controls.
II — Each opponent discards three cards, then mills three cards.
III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).

9.5 /10
~$18
Skorpekh Destroyer

Skorpekh Destroyer

Artifact Creature — Necron (4/2)

Deathtouch
Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.

5.4 /10
$0.08
Slate Street Ruffian

Slate Street Ruffian

Creature — Human Warrior (2/2)

Whenever Slate Street Ruffian becomes blocked, defending player discards a card.

1.9 /10
$0.04
Smogsteed Rider

Smogsteed Rider

Creature — Human Wizard (2/2)

Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

3.2 /10
$0.16
Stingblade Assassin

Stingblade Assassin

Creature — Faerie Assassin (3/1)

Flash
Flying
When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

5.2 /10
$0.03
Stinkdrinker Bandit

Stinkdrinker Bandit

Creature — Goblin Rogue (2/1)

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

7.4 /10
$0.09
Stromgald Spy

Stromgald Spy

Creature — Human Rogue (2/4)

Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.

0.8 /10
$0.19
SuqAta Assassin

Suq'Ata Assassin

Creature — Human Assassin (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

4.9 /10
$0.59
Tatsunari Toad Rider

Tatsunari, Toad Rider

Legendary Creature — Human Ninja (3/3)

Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."
: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach.

7.5 /10
$0.06
The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

7.6 /10
$0.02
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.