Creature — Demon (4/4)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
Creature — Demon (5/5)
Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
Creature — Vampire Warlock (2/2)
When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
Creature — Horror (2/2)
Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature — Rat Ninja (2/2)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
Legendary Creature — Vampire Noble (4/4)
Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Creature — Human Warlock (3/4)
When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Creature — Zombie Cat (3/4)
: Undead Leotau gets +1/-1 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Vampire Warrior (4/2)
Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Angel Cleric (2/3)
Flying, deathtouch, haste
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Vampire (3/2)
Flying
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Zombie Ogre Warrior (3/3)
Cycling (, Discard this card: Draw a card.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Goblin Rogue (3/3)
When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
Creature — Vampire (4/4)
Flying
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
Creature — Horror (4/4)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Add . Target opponent gains control of Witch Engine. (Activate only as an instant.)
Creature — Zombie (2/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Creature — Gorgon (3/6)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, : Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
Legendary Creature — Human Pirate (3/3)
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
Creature — Aetherborn Artificer (4/3)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Creature — Demon (5/4)
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
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