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Cards similar to Dream Fighter (400)

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Guardian of Solitude

Guardian of Solitude

Creature — Spirit (1/2)

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.

1.5 /10
$0.14
Guild Thief

Guild Thief

Creature — Orc Rogue (1/1)

Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action — : Guild Thief can't be blocked this turn.

4 /10
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Gutter Skulker  Gutter Shortcut

Gutter Skulker // Gutter Shortcut

Creature — Spirit // Enchantment — Aura (3/3)

Gutter Skulker can't be blocked as long as it's attacking alone.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Gutter Shortcut

Enchant creature
Enchanted creature can't be blocked as long as it's attacking alone.
If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.

3.5 /10
$0.02
Hada Spy Patrol

Hada Spy Patrol

Creature — Human Rogue (1/1)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
Hada Spy Patrol can't be blocked.
LEVEL 3+
3/3
Shroud (This creature can't be the target of spells or abilities.)
Hada Spy Patrol can't be blocked.

3 /10
$0.15
Halimar Wavewatch

Halimar Wavewatch

Creature — Merfolk Soldier (0/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2.7 /10
$0.11
Herald of Hoofbeats

Herald of Hoofbeats

Creature — Human Knight (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Other Knights you control have horsemanship.

8.2 /10
$0.86
Herald of Secret Streams

Herald of Secret Streams

Creature — Merfolk Warrior (2/3)

Creatures you control with +1/+1 counters on them can't be blocked.

9.6 /10
$5.56
Hunted Phantasm

Hunted Phantasm

Creature — Spirit (4/6)

Hunted Phantasm can't be blocked.
When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.

6.3 /10
$2.04
Icewrought Sentry

Icewrought Sentry

Creature — Elemental Soldier (2/3)

Vigilance
Whenever Icewrought Sentry attacks, you may pay . When you do, tap target creature an opponent controls.
Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.

6.3 /10
$0.02
Imperious Mindbreaker

Imperious Mindbreaker

Creature — Human Wizard (1/4)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."

6.6 /10
$0.63
Incursion Specialist

Incursion Specialist

Creature — Human Wizard (1/3)

Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.

1.4 /10
$0.15
Ingenious Skaab

Ingenious Skaab

Creature — Zombie Horror (2/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Ingenious Skaab gets +1/-1 until end of turn.

2.5 /10
$0.03
Invasion of Kamigawa  Rooftop Saboteurs

Invasion of Kamigawa // Rooftop Saboteurs

Battle — Siege // Creature — Moonfolk Ninja (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Rooftop Saboteurs

Flying
Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card.

4.9 /10
$0.03
Inventive Iteration  Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Living Breakthrough

Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

8 /10
$0.16
Inverted Iceberg  Iceberg Titan

Inverted Iceberg // Iceberg Titan

Artifact // Artifact Creature — Golem (0/0)

When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Iceberg Titan

Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.

5.3 /10
$0.01
Invisible Stalker

Invisible Stalker

Creature — Human Rogue (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Invisible Stalker can't be blocked.

9.3 /10
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Jace Vryns Prodigy  Jace Telepath Unbound

Jace, Vryn's Prodigy // Jace, Telepath Unbound

Legendary Creature — Human Wizard // Legendary Planeswalker (0/2)

: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.

Jace, Telepath Unbound

+1: Up to one target creature gets -2/-0 until your next turn.
?3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
?9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."

8.3 /10
--
Jason Bright Glowing Prophet

Jason Bright, Glowing Prophet

Legendary Creature — Zombie Mutant Advisor (2/3)

Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.
Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.

5.8 /10
$0.20
Jeskai Elder

Jeskai Elder

Creature — Human Monk (1/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

5.5 /10
$0.04
Jeskai Infiltrator

Jeskai Infiltrator

Creature — Human Monk (2/3)

Jeskai Infiltrator can't be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

4.5 /10
$0.12
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