← Edit search Random card

Cards similar to Drogskol Captain (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Ramses Assassin Lord

Ramses, Assassin Lord

Legendary Creature — Human Assassin (4/4)

Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

6.8 /10
$1.01
Reclusive Artificer

Reclusive Artificer

Creature — Human Artificer (2/3)

Haste (This creature can attack and as soon as it comes under your control.)
When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

2.4 /10
$0.10
Scuttling Sentinel

Scuttling Sentinel

Creature — Crab Elf (3/2)

Flash
Vigilance
When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)

1.1 /10
$0.24
Selvala Eager Trailblazer

Selvala, Eager Trailblazer

Legendary Creature — Elf Scout (4/5)

Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
: Choose a color. Add one mana of that color for each different power among creatures you control.

2.9 /10
$0.85
Shanid Sleepers Scourge

Shanid, Sleepers' Scourge

Legendary Creature — Human Knight (2/4)

Menace
Other legendary creatures you control have menace.
Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.

9 /10
$0.87
Soaring ThoughtThief

Soaring Thought-Thief

Creature — Human Rogue (1/3)

Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.

7.9 /10
$0.08
Tajic Legions Edge

Tajic, Legion's Edge

Legendary Creature — Human Soldier (3/2)

Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic, Legion's Edge gains first strike until end of turn.

8.1 /10
$0.23
Tegwyll Duke of Splendor

Tegwyll, Duke of Splendor

Legendary Creature — Faerie Noble (2/3)

Flying, deathtouch
Other Faeries you control get +1/+1.
Whenever another Faerie you control dies, you draw a card and you lose 1 life.

8.2 /10
$1.19
Tyranid Prime

Tyranid Prime

Creature — Tyranid (0/4)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Synapse Creature — Other creatures you control have evolve.

7.8 /10
$0.17
Unruly Krasis

Unruly Krasis

Creature — Shark Octopus Lizard (4/4)

Trample
Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

1.5 /10
$0.99
Vihaan Goldwaker

Vihaan, Goldwaker

Legendary Creature — Dwarf Warlock (3/3)

Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.

4.4 /10
$1.80
Wayta Trainer Prodigy

Wayta, Trainer Prodigy

Legendary Creature — Human Warrior (1/5)

Haste
, : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

6.8 /10
$0.57
Yannik Scavenging Sentinel

Yannik, Scavenging Sentinel

Legendary Creature — Hyena Beast (3/3)

Partner with Nikara, Lair Scavenger
Vigilance
When Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.

5.3 /10
$0.40
Yenna Redtooth Regent

Yenna, Redtooth Regent

Legendary Creature — Elf Noble (4/4)

, : Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.

8.5 /10
$0.47
Agatha of the Vile Cauldron

Agatha of the Vile Cauldron

Legendary Creature — Human Warlock (1/1)

Activated abilities of creatures you control cost less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.

7.6 /10
$0.83
Ashenmoor Liege

Ashenmoor Liege

Creature — Elemental Knight (4/1)

Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

5.6 /10
$0.31
Boartusk Liege

Boartusk Liege

Creature — Goblin Knight (3/4)

Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.

6.3 /10
$0.71
Child of the Pack  Savage Packmate

Child of the Pack // Savage Packmate

Creature — Human Werewolf // Creature — Werewolf (2/5)

: Create a 2/2 green Wolf creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Savage Packmate

Trample
Other creatures you control get +1/+0.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7 /10
$0.08
Creakwood Liege

Creakwood Liege

Creature — Horror (2/2)

Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.

8.3 /10
$1.89
Hajar Loyal Bodyguard

Hajar, Loyal Bodyguard

Legendary Creature — Human Soldier (3/3)

Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.

8.6 /10
$0.48
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.