Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
Sorcery
Roll a d20.
1—9 | Choose an opponent. That player sacrifices a creature.
10—19 | Each opponent sacrifices a creature.
20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Sorcery
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Creature — Imp (1/1)
Flying
, , Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
Sorcery
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Psychic Purge deals 1 damage to any target.
When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
Sorcery
Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Sorcery
Choose one or more —
• Each player discards two cards.
• Each player loses 4 life.
• Each player sacrifices two creatures.
Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Cycling (, Discard this card: Draw a card.)
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
Sorcery
Target player discards a card at random.
Cycling (, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
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