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Cards similar to Earnest Fellowship (400)

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Rune of Protection Lands

Rune of Protection: Lands

Enchantment

: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

0.9 /10
$0.51
Rune of Protection Red

Rune of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

3 /10
$0.16
Rune of Protection White

Rune of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

4.2 /10
$0.19
Sanctimony

Sanctimony

Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

2 /10
$0.15
Seal of Cleansing

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

9.2 /10
$0.37
Serenity

Serenity

Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

2.3 /10
~$11
Spirit of the Labyrinth

Spirit of the Labyrinth

Enchantment Creature — Spirit (3/1)

Each player can't draw more than one card each turn.

8.9 /10
$1.18
Spirited Companion

Spirited Companion

Enchantment Creature — Dog (1/1)

When Spirited Companion enters the battlefield, draw a card.

9.7 /10
$0.21
Spiritual Focus

Spiritual Focus

Enchantment

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

1.1 /10
$0.28
Stony Silence

Stony Silence

Enchantment

Activated abilities of artifacts can't be activated.

8.9 /10
$2.71
Suppression Field

Suppression Field

Enchantment

Activated abilities cost more to activate unless they're mana abilities.

6.9 /10
$1.06
Tenuous Truce

Tenuous Truce

Enchantment — Aura

Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.

8.6 /10
$2.66
Transcendent Envoy

Transcendent Envoy

Enchantment Creature — Griffin (1/2)

Flying
Aura spells you cast cost less to cast.

9 /10
$0.17
Warmth

Warmth

Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

1.1 /10
$0.44
Hunting Grounds

Hunting Grounds

Enchantment

Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

6.8 /10
$2.61
Monk Class

Monk Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

6.9 /10
$0.22
Path of Mettle  Metzali Tower of Triumph

Path of Mettle // Metzali, Tower of Triumph

Legendary Enchantment // Legendary Land

When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

Metzali, Tower of Triumph

(Transforms from Path of Mettle.)
: Add one mana of any color.
, : Metzali, Tower of Triumph deals 2 damage to each opponent.
, : Choose a creature at random that attacked this turn. Destroy that creature.

5.8 /10
$0.33
Lorehold Excavation

Lorehold Excavation

Enchantment

At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)
, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.

5.2 /10
$0.03
Regenerations Restored

Regenerations Restored

Enchantment

Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

6.4 /10
$0.09
Angelic Shield

Angelic Shield

Enchantment

Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.

5.8 /10
$0.34
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