Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.
Legendary Enchantment Creature — Nymph (1/2)
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.
Enchantment Creature — Human Cleric (2/2)
Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.
, Pay 1 life: Each opponent loses 1 life.
Enchantment — Aura
Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
Enchantment — Aura
Enchant creature
When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.
Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.
At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
Enchantment
Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.
Enchantment Creature — Nymph (1/1)
Lifelink
, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Enchantment — Aura
Enchant creature
When Bewitching Leechcraft enters the battlefield, tap enchanted creature.
Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)
Enchantment — Aura
Enchant creature
When Bitter Chill enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When Bitter Chill is put into a graveyard from the battlefield, you may pay . If you do, scry 1, then draw a card.
Enchantment
When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Enchantment
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Snow Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
: Put an age counter on Cover of Winter.
Enchantment
Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
Enchantment — Aura
Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
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