Creature — Manticore (2/4)
: Sawback Manticore gains flying until end of turn.
: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.
Legendary Creature — Orc Shaman (4/3)
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
Legendary Creature — Dragon (3/7)
Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Creature — Frog Beast (6/6)
At the beginning of your upkeep, return a creature you control to its owner's hand.
Legendary Creature — Alien Cleric (5/5)
Vigilance, trample
Grenades! — , , Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.
Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
Legendary Creature — Human Advisor (3/4)
When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Legendary Creature — God (6/5)
Whenever a creature with a -1/-1 counter on it dies, draw a card.
: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
Creature — Dragon (4/4)
Flying
: Viashivan Dragon gets +1/+0 until end of turn.
: Viashivan Dragon gets +0/+1 until end of turn.
Creature — Elemental (4/4)
Trample
Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
Legendary Creature — Goblin Shaman (3/3)
When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Legendary Creature — Human Soldier (3/3)
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Legendary Creature — Demon Noble (6/5)
Flying
Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.
Legendary Creature — Human God (5/4)
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Legendary Creature — Vampire Knight (4/4)
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
Creature — Spirit Angel (4/4)
Flying
Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
Legendary Creature — Vampire Rogue (2/5)
Flash
Whenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.
Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
Creature — Faerie Wizard (2/4)
Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
Legendary Creature — Human Wizard (4/5)
Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
Creature — Sphinx (1/5)
Flying, vigilance
Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
Legendary Creature — Bird Wizard (3/3)
Flying, vigilance
Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.
Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
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