Tribal Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Instant
Return target permanent to its owner's hand.
Gotcha — If an opponent says a number, you may say "Gotcha!" When you do, return Number Crunch from your graveyard to your hand.
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
This spell costs less to cast if it targets a creature spell.
Counter target spell.
Instant
Assist (Another player can pay up to of this spell's cost.)
Counter target spell.
Instant
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
This spell can't be countered.
Counter target spell.
Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Instant
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
Instant
Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays for each creature you control.
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Counter target spell unless its controller pays .
Suspect up to one target creature. (A suspected creature has menace and can't block.)
Instant
Change the target of target spell that targets only a player. The new target must be a player.
Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
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