Artifact Creature — Gargoyle (2/2)
Flying
: Marble Gargoyle gets +0/+1 until end of turn.
Creature — Human Scout (2/2)
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
Legendary Creature — Bird Advisor (2/3)
Flying
: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)
Creature — Angel Detective (2/5)
Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Creature — Human Knight (2/1)
Flying
When Mesa Cavalier enters the battlefield, you gain 2 life.
Creature — Angel Cleric (2/3)
Flying, vigilance
You have hexproof.
Whenever Metropolis Reformer is dealt damage, you gain that much life.
Creature — Angel (3/4)
Flying, lifelink
When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
Creature — Human Cleric (2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Creature — Human Knight (2/2)
Double strike, protection from black and from green
Creature — Kirin (2/1)
Flying, vigilance
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature — Griffin (2/2)
Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
Creature — Spirit (2/1)
Flying
: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.
Creature — Insect (2/1)
Flying
: Moonwing Moth gets +0/+1 until end of turn.
Creature — Human Samurai (2/2)
This spell costs less to cast if you have no creature cards in hand not named Mothrider Cavalry.
Flying
Other creatures you control get +1/+1.
Creature — Human Samurai (2/2)
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Human Soldier Archer (2/3)
Reach (This creature can block creatures with flying.)
: Mounted Archers can block an additional creature this turn.
Creature — Human Soldier // Creature — Spirit Soldier (2/3)
Vigilance
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Morning Apparition
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
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