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Cards similar to Elemental Bond (400)

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Esika God of the Tree  The Prismatic Bridge

Esika, God of the Tree // The Prismatic Bridge

Legendary Creature — God // Legendary Enchantment (1/4)

Vigilance
: Add one mana of any color.
Other legendary creatures you control have vigilance and ": Add one mana of any color."

The Prismatic Bridge

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

9.4 /10
~$17
Fists of Ironwood

Fists of Ironwood

Enchantment — Aura

Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.

6.7 /10
$0.13
Freyalises Winds

Freyalise's Winds

Enchantment

Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.

2.8 /10
--
Gift of Strands

Gift of Strands

Enchantment — Aura

Flash
Enchant creature
When Gift of Strands enters the battlefield, scry 2.
Enchanted creature gets +3/+3.

4.8 /10
$0.02
Greater Good

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

9.8 /10
$8.92
Harmonious Emergence

Harmonious Emergence

Enchantment — Aura

Enchant land you control
Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.

4.7 /10
$0.02
Howl of the Hunt

Howl of the Hunt

Enchantment — Aura

Flash
Enchant creature
When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.

5.8 /10
$0.03
Howling Moon

Howling Moon

Enchantment

At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.

8.4 /10
$0.95
Hydras Growth

Hydra's Growth

Enchantment — Aura

Enchant creature
When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

9.5 /10
$1.08
Journey to the Lost City

Journey to the Lost City

Enchantment

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.

6.3 /10
$0.07
Kestia the Cultivator

Kestia, the Cultivator

Legendary Enchantment Creature — Nymph (4/4)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+4.
Whenever an enchanted creature or enchantment creature you control attacks, draw a card.

6.7 /10
--
Leyline of Lifeforce

Leyline of Lifeforce

Enchantment

If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.

5.3 /10
$2.10
Lifegift

Lifegift

Enchantment

Whenever a land enters the battlefield, you may gain 1 life.

6.7 /10
$9.03
Lignify

Lignify

Tribal Enchantment — Treefolk Aura

Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

9.2 /10
$1.95
Mazes Mantle

Maze's Mantle

Enchantment — Aura

Flash
Enchant creature
When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.
Enchanted creature gets +2/+2.

3.7 /10
$0.03
Nantuko Shrine

Nantuko Shrine

Enchantment

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

4.2 /10
$6.91
Natures Will

Nature's Will

Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

8.4 /10
$4.14
Next of Kin

Next of Kin

Enchantment — Aura

Enchant creature
When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.

5.8 /10
$0.22
Oath of Druids

Oath of Druids

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

6.2 /10
~$13
Omenpath Journey

Omenpath Journey

Enchantment

When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.

3.3 /10
$2.74
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