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Cards similar to Elite Skirmisher (400)

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Soulsworn Jury

Soulsworn Jury

Creature — Spirit (1/4)

Defender (This creature can't attack.)
, Sacrifice Soulsworn Jury: Counter target creature spell.

4.2 /10
$0.13
Sparring Mummy

Sparring Mummy

Creature — Zombie (3/3)

When Sparring Mummy enters the battlefield, untap target creature.

2.2 /10
$0.05
Spawnbinder Mage

Spawnbinder Mage

Creature — Human Wizard Ally (2/4)

Cohort — , Tap an untapped Ally you control: Tap target creature.

1.2 /10
$0.02
Spellbook Vendor

Spellbook Vendor

Creature — Human Peasant (2/2)

Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

6.9 /10
$0.23
Spirit enDal

Spirit en-Dal

Creature — Spirit (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast — , Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)

5.3 /10
$0.40
Springjack Knight

Springjack Knight

Creature — Kithkin Knight (2/1)

Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1.6 /10
$0.12
Squall Drifter

Squall Drifter

Snow Creature — Elemental (1/1)

Flying
, : Tap target creature.

5.4 /10
$0.24
Sram Senior Edificer

Sram, Senior Edificer

Legendary Creature — Dwarf Advisor (2/2)

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

9.8 /10
$0.40
Starfield Mystic

Starfield Mystic

Creature — Human Cleric (2/2)

Enchantment spells you cast cost less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

9.5 /10
$0.53
Steadfast Sentry

Steadfast Sentry

Creature — Human Soldier (3/2)

Vigilance (Attacking doesn't cause this creature to tap.)
When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

1.4 /10
$0.03
Sterling Keykeeper

Sterling Keykeeper

Creature — Human Mercenary (2/2)

, : Tap target non-Mount creature.

0.4 /10
$0.03
Stonybrook Schoolmaster

Stonybrook Schoolmaster

Creature — Merfolk Wizard (1/2)

Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

6.8 /10
$0.34
Sungold Sentinel

Sungold Sentinel

Creature — Human Soldier (3/2)

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

5.6 /10
$0.28
Sunhome Stalwart

Sunhome Stalwart

Creature — Human Soldier (2/2)

First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

3.9 /10
$0.06
Sunscape Familiar

Sunscape Familiar

Creature — Wall (0/3)

Defender (This creature can't attack.)
Green spells and blue spells you cast cost less to cast.

8.3 /10
$3.89
Syndicate Heavy

Syndicate Heavy

Creature — Giant Rogue (4/4)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2.1 /10
$0.40
Takenos Cavalry

Takeno's Cavalry

Creature — Human Samurai Archer (1/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.

2 /10
$0.17
Task Force

Task Force

Creature — Human Rebel (1/3)

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

3.1 /10
$0.06
Teferis Honor Guard

Teferi's Honor Guard

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

0.8 /10
$0.17
Tegan Jovanka

Tegan Jovanka

Legendary Creature — Human (2/2)

Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Doctor's companion (You can have two commanders if the other is the Doctor.)

5.5 /10
$0.12
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