Artifact
Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.
, : Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
Artifact Creature — Myr (2/3)
When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.)
Artifact Creature — Myr (3/1)
When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
Artifact
: Create a 1/1 colorless Myr artifact creature token.
, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact — Vehicle
Flying
When Nautiloid Ship enters the battlefield, exile target player's graveyard.
Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.
Crew 3
Artifact — Equipment
All creatures able to block equipped creature do so.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip
Artifact Creature — Wizard (1/4)
, Sacrifice Neurok Replica: Return target creature to its owner's hand.
Artifact — Vehicle
Flying
Invasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact Creature — Zombie (3/1)
, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
Artifact
, : Put a fate counter on target permanent.
, , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Tribal Artifact — Warrior Equipment
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
Equip
Artifact — Equipment
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
: Add or .
: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
Legendary Artifact
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Artifact Creature — Golem (3/3)
When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
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