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Cards similar to Elusive Krasis (400)

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Smart Ass

Smart Ass

Creature — Donkey Wizard (3/1)

Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.

10 /10
$0.19
Snapping Drake

Snapping Drake

Creature — Drake (3/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

0.9 /10
$0.10
Somberwald Dryad

Somberwald Dryad

Creature — Dryad (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2.1 /10
$0.07
Soratami MirrorGuard

Soratami Mirror-Guard

Creature — Moonfolk Wizard (3/1)

Flying
, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.

2.7 /10
$0.11
Soulsworn Spirit

Soulsworn Spirit

Creature — Spirit (2/1)

Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

2.4 /10
$0.06
Spiketail Hatchling

Spiketail Hatchling

Creature — Drake (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .

4.6 /10
$0.21
Stalking Tiger

Stalking Tiger

Creature — Cat (3/3)

Stalking Tiger can't be blocked by more than one creature.

1.6 /10
$1.52
Startled Awake  Persistent Nightmare

Startled Awake // Persistent Nightmare

Sorcery // Creature — Nightmare (0/0)

Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Persistent Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

6.5 /10
$1.54
Steel Leaf Champion

Steel Leaf Champion

Creature — Elf Knight (5/4)

Steel Leaf Champion can't be blocked by creatures with power 2 or less.

6.6 /10
$0.79
Stonybrook Banneret

Stonybrook Banneret

Creature — Merfolk Wizard (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost less to cast.

9.1 /10
$0.15
Storm Crow

Storm Crow

Creature — Bird (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

3.9 /10
$0.24
Storm Sculptor

Storm Sculptor

Creature — Merfolk Wizard (3/2)

Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

3.2 /10
$0.05
Streambed Aquitects

Streambed Aquitects

Creature — Merfolk Scout (2/3)

: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
: Target land becomes an Island until end of turn.

5.7 /10
$0.15
Summit Apes

Summit Apes

Creature — Ape (5/2)

As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)

6.5 /10
$0.26
SureFooted Infiltrator

Sure-Footed Infiltrator

Creature — Merfolk Rogue (2/3)

Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

6.3 /10
$0.04
Surge Mare

Surge Mare

Creature — Horse Fish (0/5)

Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
: Surge Mare gets +2/-2 until end of turn.

4.1 /10
$0.11
Suspicious Stowaway  Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)

Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf

Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.3 /10
$0.19
Swimmer in Nightmares

Swimmer in Nightmares

Creature — Nightmare Merfolk (1/4)

Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard.
Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker.

1.6 /10
$0.11
Talas Warrior

Talas Warrior

Creature — Human Pirate Warrior (2/2)

Talas Warrior can't be blocked.

3 /10
$6.22
Tanglewalker

Tanglewalker

Creature — Dryad (2/2)

Each creature you control can't be blocked as long as defending player controls an artifact land.

1.3 /10
$0.17
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