← Edit search Random card

Cards similar to Elvish Aberration (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Avenger of Zendikar

Avenger of Zendikar

Creature — Elemental (5/5)

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

9.9 /10
--
Avenging Hunter

Avenging Hunter

Creature — Dragon Ranger (5/4)

Trample
When Avenging Hunter enters the battlefield, you take the initiative.

6.1 /10
$0.20
Axebane Stag

Axebane Stag

Creature — Elk (6/7)

2.6 /10
$0.07
Ayumi the Last Visitor

Ayumi, the Last Visitor

Legendary Creature — Spirit (7/3)

Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)

3.3 /10
$0.52
Baloth Woodcrasher

Baloth Woodcrasher

Creature — Beast (4/4)

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

6.1 /10
$0.20
Bane of Progress

Bane of Progress

Creature — Elemental (2/2)

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

9.6 /10
$3.23
Barbtooth Wurm

Barbtooth Wurm

Creature — Wurm (6/4)

1.9 /10
$0.82
Baru Fist of Krosa

Baru, Fist of Krosa

Legendary Creature — Human Druid (4/4)

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.

4.7 /10
$0.76
Battering Wurm

Battering Wurm

Creature — Wurm (4/3)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.

3.1 /10
$0.13
Battlefield Scrounger

Battlefield Scrounger

Creature — Centaur (3/3)

Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.

1.5 /10
$0.26
Battlefront Krushok

Battlefront Krushok

Creature — Beast (3/4)

Battlefront Krushok can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

4.4 /10
$0.07
Beacon Behemoth

Beacon Behemoth

Creature — Beast (5/3)

: Target creature with power 5 or greater gains vigilance until end of turn.

2.6 /10
$0.12
Beast in Show

Beast in Show

Creature — Beast (6/4)

Trample

10 /10
$0.15
Bellowing Tanglewurm

Bellowing Tanglewurm

Creature — Wurm (4/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other green creatures you control have intimidate.

8.6 /10
$1.04
Berserk Murlodont

Berserk Murlodont

Creature — Beast (3/3)

Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

1.2 /10
$0.06
Biogenic Ooze

Biogenic Ooze

Creature — Ooze (2/2)

When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
: Create a 2/2 green Ooze creature token.

7.7 /10
$3.99
Bioplasm

Bioplasm

Creature — Ooze (4/4)

Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.

3.1 /10
$0.29
Bitterbow Sharpshooters

Bitterbow Sharpshooters

Creature — Jackal Archer (4/4)

Vigilance, reach

2.5 /10
$0.04
Blanchwood Treefolk

Blanchwood Treefolk

Creature — Treefolk (4/5)

1.2 /10
$0.15
Blossom Prancer

Blossom Prancer

Creature — Spirit (4/4)

Reach
When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.

4.9 /10
$0.04
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.