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Cards similar to Elvish Guidance (400)

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Dragon Fangs

Dragon Fangs

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.

5 /10
$0.20
Druids Call

Druid's Call

Enchantment — Aura

Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

6.8 /10
$1.49
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

Enchantment Creature — Nymph Dryad (2/4)

You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.

9.9 /10
~$11
Fight Rigging

Fight Rigging

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

9 /10
$1.19
Find the Path

Find the Path

Enchantment — Aura

Enchant land
When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has ": Add ."

5.9 /10
$0.02
Fyndhorn Pollen

Fyndhorn Pollen

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
: All creatures get -1/-0 until end of turn.

0.3 /10
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Growing Rites of Itlimoc  Itlimoc Cradle of the Sun

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Legendary Enchantment // Legendary Land

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Itlimoc, Cradle of the Sun

(Transforms from Growing Rites of Itlimoc.)
: Add .
: Add for each creature you control.

9.8 /10
$3.08
Indomitable Might

Indomitable Might

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

8.4 /10
$0.17
Karametras Favor

Karametra's Favor

Enchantment — Aura

Enchant creature
When Karametra's Favor enters the battlefield, draw a card.
Enchanted creature has ": Add one mana of any color."

6.7 /10
$0.05
Kenriths Transformation

Kenrith's Transformation

Enchantment — Aura

Enchant creature
When Kenrith's Transformation enters the battlefield, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

9.9 /10
$1.08
Khalni Heart Expedition

Khalni Heart Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

9.5 /10
$0.24
Leafcrown Dryad

Leafcrown Dryad

Enchantment Creature — Nymph Dryad (2/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Reach
Enchanted creature gets +2/+2 and has reach.

3.9 /10
$0.11
Leyline of Vitality

Leyline of Vitality

Enchantment

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.

6.1 /10
$1.48
Loose in the Park

Loose in the Park

Enchantment — Aura

Enchant land
When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it.
: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.

10 /10
--
Master Chef

Master Chef

Legendary Enchantment — Background

Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."

9.2 /10
$0.06
Natures Embrace

Nature's Embrace

Enchantment — Aura

Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has ": Add two mana of any one color."

6.4 /10
$0.06
Next of Kin

Next of Kin

Enchantment — Aura

Enchant creature
When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.

5.7 /10
$0.22
Nissas Zendikon

Nissa's Zendikon

Enchantment — Aura

Enchant land
Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.
When enchanted land dies, return that card to its owner's hand.

4.3 /10
$0.03
Noble Quarry

Noble Quarry

Enchantment Creature — Unicorn (1/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
All creatures able to block Noble Quarry or enchanted creature do so.
Enchanted creature gets +1/+1.

5.9 /10
$0.12
Nyleas Emissary

Nylea's Emissary

Enchantment Creature — Cat (3/3)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Trample
Enchanted creature gets +3/+3 and has trample.

3.9 /10
$0.08
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