Creature — Elf Ranger (1/1)
Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper.
Creature — Elf Scout (1/1)
Whenever Copperhorn Scout attacks, untap each other creature you control.
Creature — Fungus // Creature — Fungus Horror (1/1)
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.)
Deathbonnet Hulk
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.
Creature — Wolverine (1/1)
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
Creature — Halfling Citizen (1/2)
: Add .
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature — Human Cleric (1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.
Creature — Human Peasant (1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
Creature — Elf Druid (1/1)
: Add . Elves of Deep Shadow deals 1 damage to you.
Creature — Elf Berserker (1/1)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Creature — Elf Warrior (1/1)
Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
Creature — Elf Druid (1/1)
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
Creature — Elf Shaman (1/1)
Whenever another creature enters the battlefield, you gain 1 life.
Creature — Phyrexian Warrior (0/0)
Evolving Adaptive enters the battlefield with an oil counter on it.
Evolving Adaptive gets +1/+1 for each oil counter on it.
Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive.
Creature — Elf Archer (1/2)
Reach (This creature can block creatures with flying.)
Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
Creature — Hydra Beast (0/0)
Feral Hydra enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
Creature — Human (1/1)
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
Creature — Lizard (1/1)
: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn.
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