Creature — Cat (1/2)
Whenever you're dealt damage,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature — Orc Warrior (3/1)
Trample
At the beginning of each end step, if an opponent was dealt damage this turn,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature — Shark (3/3)
At the beginning of your upkeep,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature — Bird (2/3)
Flying
Whenever you attack with two or more creatures,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature — Human Knight // Sorcery — Adventure (2/2)
When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
Train Troops
Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
Host Artifact Creature — Dog (3/3)
When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand.
Artifact Creature — Construct (7/7)
Trample
When Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Creature — Monkey (2/2)
Whenever a nontoken creature you control dies,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature — Hydra (4/4)
At the beginning of each end step, if you rolled a die this turn,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Artifact Creature — Construct (3/3)
When Multiform Wonder enters the battlefield, you get (three energy counters).
Pay : Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.
Pay : Multiform Wonder gets +2/-2 or -2/+2 until end of turn.
Creature — Ninja (1/0)
You may activate Ninja's augment ability any time you could cast an instant.
Whenever this creature deals combat damage to a player,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)
Artifact Creature — Golem (3/3)
When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
Artifact Creature — Phyrexian Dragon (2/2)
Double strike
When Phyrexian Dragon Engine enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards.
Unearth
(Melds with Mishra, Claimed by Gix.)
Artifact Creature — Phyrexian Dreadnought (12/12)
Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Artifact Creature — Phyrexian Horror (2/1)
As Phyrexian Revoker enters the battlefield, choose a nonland card name.
Activated abilities of sources with the chosen name can't be activated.
Artifact Creature — Shapeshifter (0/0)
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Artifact Creature — Construct (3/3)
When Reservoir Walker enters the battlefield, you gain 3 life and get (three energy counters).
Creature — Rhino (1/4)
Whenever this creature blocks,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Artifact Creature — Golem (1/3)
Defender
When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
Artifact Creature — Ape (2/1)
When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.