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Cards similar to Energy Tap (400)

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Blazing Volley

Blazing Volley

Sorcery

Blazing Volley deals 1 damage to each creature your opponents control.

8.6 /10
$0.12
Blinding Flare

Blinding Flare

Sorcery

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures can't block this turn.

2.8 /10
$0.08
Bloodcurdling Scream

Bloodcurdling Scream

Sorcery

Target creature gets +X/+0 until end of turn.

1.9 /10
$0.94
Bond of Agony

Bond of Agony

Sorcery

As an additional cost to cast this spell, pay X life.
Each other player loses X life.

5.5 /10
$2.25
Burn from Within

Burn from Within

Sorcery

Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

6.5 /10
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Burning Cloak

Burning Cloak

Sorcery

Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.

0.3 /10
$0.17
Burst of Speed

Burst of Speed

Sorcery

Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)

4.4 /10
$0.16
Cabal Therapy

Cabal Therapy

Sorcery

Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.7 /10
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Call to the Netherworld

Call to the Netherworld

Sorcery

Return target black creature card from your graveyard to your hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8.3 /10
$0.51
Candlekeep Inspiration

Candlekeep Inspiration

Sorcery

Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.

7.2 /10
$0.11
Captivating Gyre

Captivating Gyre

Sorcery

Return up to three target creatures to their owners' hands.

2.1 /10
$0.03
Chain Lightning

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

8 /10
$0.18
Chain Stasis

Chain Stasis

Instant

You may tap or untap target creature. Then that creature's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

4.1 /10
$2.57
Chorus of Woe

Chorus of Woe

Sorcery

Creatures you control get +1/+0 until end of turn.

0.4 /10
$0.20
Churning Eddy

Churning Eddy

Sorcery

Return target creature and target land to their owners' hands.

1.1 /10
$0.09
Clear a Path

Clear a Path

Sorcery

Destroy target creature with defender.

0.6 /10
$0.03
Corporeal Projection

Corporeal Projection

Sorcery

Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

3.2 /10
$4.71
Counterintelligence

Counterintelligence

Sorcery

Return one or two target creatures to their owners' hands.

0.8 /10
$6.90
Crash Through

Crash Through

Sorcery

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.

9.2 /10
$0.13
Cry of Contrition

Cry of Contrition

Sorcery

Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Cry of Contrition haunts dies, target player discards a card.

2.9 /10
$0.13
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