Sorcery
Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
Sorcery
Choose one —
• All creatures get +2/+0 until end of turn.
• All creatures get -0/-2 until end of turn.
Sorcery
Until end of turn, permanents you control gain ": This permanent deals 1 damage to any target."
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cycling (, Discard this card: Draw a card.)
Sorcery
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
Sorcery
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Sorcery
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Sorcery // Land
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Song-Mad Ruins
Song-Mad Ruins enters the battlefield tapped.
: Add .
Sorcery
As an additional cost to cast this spell, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
Legendary Creature — Human Warlock // Sorcery (2/4)
Double strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.
Awaken the Blood Avatar
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way.
Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
Sorcery
Choose one —
• Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
• Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Sorcery
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
Sorcery
Choose one or both —
• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.
Sorcery
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
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