← Edit search Random card

Cards similar to Engineered Plague (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Curse of Oblivion

Curse of Oblivion

Enchantment — Aura Curse

Enchant player
At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.

5.2 /10
$0.07
Cursed Land

Cursed Land

Enchantment — Aura

Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

2.2 /10
$0.20
Dark Suspicions

Dark Suspicions

Enchantment

At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.

3.6 /10
$0.56
Dark Tutelage

Dark Tutelage

Enchantment

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

7.8 /10
$0.04
Desolation

Desolation

Enchantment

At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.

6.4 /10
$1.08
Discreet Retreat

Discreet Retreat

Enchantment — Aura

Enchant land
Enchanted land has ": Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.

3.3 /10
$0.10
Dogged Pursuit

Dogged Pursuit

Enchantment

At the beginning of your end step, each opponent loses 1 life and you gain 1 life.

6.8 /10
$0.05
Dystopia

Dystopia

Enchantment

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.

3 /10
$3.56
Faerie Tauntings

Faerie Tauntings

Tribal Enchantment — Faerie

Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.

6.4 /10
$3.07
Faith of the Devoted

Faith of the Devoted

Enchantment

Whenever you cycle or discard a card, you may pay . If you do, each opponent loses 2 life and you gain 2 life.

8.1 /10
--
Fate Unraveler

Fate Unraveler

Enchantment Creature — Hag (3/4)

Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.

9.2 /10
$2.98
Floating Shield

Floating Shield

Enchantment — Aura

Enchant creature
As Floating Shield enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

2.6 /10
$0.17
Gloom

Gloom

Enchantment

White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.

2.3 /10
~$62
Gloomshrieker

Gloomshrieker

Enchantment Creature — Cat Beast (2/1)

Menace (This creature can't be blocked except by two or more creatures.)
When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.
If Gloomshrieker would die, exile it instead.

8.2 /10
$0.05
Greed

Greed

Enchantment

, Pay 2 life: Draw a card.

9.6 /10
~$52
Harald Unites the Elves

Harald Unites the Elves

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
II — Put a +1/+1 counter on each Elf you control.
III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

6.6 /10
$0.18
Haunting Wind

Haunting Wind

Enchantment

Whenever an artifact becomes tapped or a player activates an artifact's ability without in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.

2.8 /10
~$19
Infernal Tribute

Infernal Tribute

Enchantment

, Sacrifice a nontoken permanent: Draw a card.

5.1 /10
$3.67
Invasion of Belenon  Belenon War Anthem

Invasion of Belenon // Belenon War Anthem

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.

Belenon War Anthem

Creatures you control get +1/+1.

5.8 /10
$0.04
Invasion of Gobakhan  Lightshield Array

Invasion of Gobakhan // Lightshield Array

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

Lightshield Array

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.

7.7 /10
$3.11
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.