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Cards similar to Entomb (400)

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Okos Hospitality

Oko's Hospitality

Instant

Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.

1.2 /10
$0.19
Pull from Eternity

Pull from Eternity

Instant

Put target face-up exiled card into its owner's graveyard.

7.7 /10
$1.18
Purify the Grave

Purify the Grave

Instant

Exile target card from a graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.3 /10
$0.09
Rals Dispersal

Ral's Dispersal

Instant

Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.

1.1 /10
$0.18
Ravenous Trap

Ravenous Trap

Instant — Trap

If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost.
Exile target player's graveyard.

4.2 /10
$0.17
Reclaim

Reclaim

Instant

Put target card from your graveyard on top of your library.

8.7 /10
$0.27
Reinforcements

Reinforcements

Instant

Put up to three target creature cards from your graveyard on top of your library.

3.9 /10
$0.21
Royal Treatment

Royal Treatment

Instant

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

7.9 /10
$0.16
Saving Grasp

Saving Grasp

Instant

Return target creature you own to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.7 /10
$0.04
Seize the Soul

Seize the Soul

Instant

Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.

2.6 /10
$0.29
Spy Network

Spy Network

Instant

Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.

5.7 /10
$0.24
Stand Firm

Stand Firm

Instant

Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2.7 /10
$0.08
Strangling Soot

Strangling Soot

Instant

Destroy target creature with toughness 3 or less.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

0.6 /10
$0.09
Syncopate

Syncopate

Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

8 /10
$0.18
Tainted Pact

Tainted Pact

Instant

Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.

9.7 /10
~$19
Thrill of the Hunt

Thrill of the Hunt

Instant

Target creature gets +1/+2 until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

0.8 /10
$0.05
Traitors Clutch

Traitor's Clutch

Instant

Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2.2 /10
$0.15
Trickery Charm

Trickery Charm

Instant

Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.

7.1 /10
$0.27
Whim of Volrath

Whim of Volrath

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

6.9 /10
$9.25
Without Weakness

Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Cycling (, Discard this card: Draw a card.)

5.5 /10
$0.05
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