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Cards similar to Entomb (400)

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Death of a Thousand Stings

Death of a Thousand Stings

Instant — Arcane

Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.

1.6 /10
$0.12
Death Spark

Death Spark

Instant

Death Spark deals 1 damage to any target.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay . If you do, return Death Spark to your hand.

2.9 /10
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Deceive the Messenger

Deceive the Messenger

Instant

Target creature gets -3/-0 until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

5.5 /10
$0.02
Demons Due

Demon's Due

Instant

Scry 2, then draw two cards. You lose 2 life.

6.5 /10
$0.04
Denied

Denied!

Instant

Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.

10 /10
$0.28
Deserts Due

Desert's Due

Instant

Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.

0.4 /10
$0.04
Devour Flesh

Devour Flesh

Instant

Target player sacrifices a creature, then gains life equal to that creature's toughness.

3.8 /10
$0.06
Downsize

Downsize

Instant

Target creature you don't control gets -4/-0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

3.1 /10
$0.06
Drag Down

Drag Down

Instant

Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

1.3 /10
$0.05
Dynacharge

Dynacharge

Instant

Target creature you control gets +2/+0 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

5.6 /10
$0.06
Electrickery

Electrickery

Instant

Electrickery deals 1 damage to target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

8.8 /10
$0.85
Embiggen

Embiggen

Instant

Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.

5.4 /10
$0.14
Ephemerate

Ephemerate

Instant

Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

9.8 /10
$4.18
Ertais Meddling

Ertai's Meddling

Instant

X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.

5.1 /10
$0.49
Evolution Charm

Evolution Charm

Instant

Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.

7.9 /10
$0.19
Fall of the Titans

Fall of the Titans

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Fall of the Titans deals X damage to each of up to two targets.

7.1 /10
$0.29
False Cure

False Cure

Instant

Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.

4.3 /10
$3.00
Festive Funeral

Festive Funeral

Instant

Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.

2.3 /10
$0.03
Fiery Impulse

Fiery Impulse

Instant

Fiery Impulse deals 2 damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.

4.7 /10
$0.80
Fighting Chance

Fighting Chance

Instant

For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.

5.6 /10
$2.03
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