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Cards similar to Ephemeral Shields (400)

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Defiant Stand

Defiant Stand

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. Untap that creature.

0.1 /10
$0.12
Everybody Lives

Everybody Lives!

Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

8.6 /10
$9.49
Family Reunion

Family Reunion

Instant

Choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

5.3 /10
$0.02
Gallantry

Gallantry

Instant

Target blocking creature gets +4/+4 until end of turn.
Draw a card.

2.4 /10
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Grand Crescendo

Grand Crescendo

Instant

Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

9.4 /10
~$10
Hope and Glory

Hope and Glory

Instant

Untap two target creatures. Each of them gets +1/+1 until end of turn.

1.2 /10
$0.13
Humble

Humble

Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

3.5 /10
$0.05
Phalanx Tactics

Phalanx Tactics

Instant

Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.

3.9 /10
$0.06
Plow Through Reito

Plow Through Reito

Instant — Arcane

Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.

1.6 /10
$0.13
Razor Barrier

Razor Barrier

Instant

Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

3.1 /10
$0.10
Refuse to Yield

Refuse to Yield

Instant

Target creature gets +2/+7 until end of turn. Untap it.

6.3 /10
$0.06
Show of Valor

Show of Valor

Instant

Target creature gets +2/+4 until end of turn.

2.2 /10
$0.14
Stirring Address

Stirring Address

Instant

Target creature you control gets +2/+2 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1.6 /10
$0.05
Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

2 /10
$0.03
Valiant Farewell

Valiant Farewell

Instant

Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."
Draw a card.

10 /10
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Will of the AllHunter

Will of the All-Hunter

Instant

Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.02
You Hear Something on Watch

You Hear Something on Watch

Instant

Choose one —
• Rouse the Party — Creatures you control get +1/+1 until end of turn.
• Set Off Traps — This spell deals 5 damage to target attacking creature.

4.2 /10
--
Abeyance

Abeyance

Instant

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.

5.7 /10
~$13
Armed and Armored

Armed and Armored

Instant

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

8 /10
$0.15
Call to Glory

Call to Glory

Instant

Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

5.8 /10
$0.27
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