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Cards similar to Epic Proportions (400)

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The Weatherseed Treaty

The Weatherseed Treaty

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Create a 1/1 green Saproling creature token.
III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.

8.1 /10
$0.08
Trollhide

Trollhide

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4.6 /10
$0.03
Verdant Field

Verdant Field

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature gets +1/+1 until end of turn."

0.3 /10
$0.16
Web

Web

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

1.5 /10
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Airtight Alibi

Airtight Alibi

Enchantment — Aura

Flash
Enchant creature
When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.

2.1 /10
$0.01
Alpha Status

Alpha Status

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

7.2 /10
$3.24
Ana Sanctuary

Ana Sanctuary

Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

3.4 /10
$0.23
Ancestral Mask

Ancestral Mask

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

9.4 /10
$1.29
Anthem of Rakdos

Anthem of Rakdos

Enchantment

Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

4.3 /10
$0.55
Armor of Thorns

Armor of Thorns

Enchantment — Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.

1.5 /10
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Aspect of Wolf

Aspect of Wolf

Enchantment — Aura

Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

3.3 /10
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Beastmasters Magemark

Beastmaster's Magemark

Enchantment — Aura

Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

3.5 /10
$0.11
Become the Pilot

Become the Pilot

Enchantment — Aura

Enchant noncommander creature
You control enchanted creature.
Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.

3.8 /10
$0.16
Bestial Bloodline

Bestial Bloodline

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
: Return Bestial Bloodline from your graveyard to your hand.

3.6 /10
$0.04
Blanchwood Armor

Blanchwood Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.

8.8 /10
$0.08
Boar Umbra

Boar Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

8.1 /10
$0.24
Boon Satyr

Boon Satyr

Enchantment Creature — Satyr (4/2)

Flash
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2.

5.7 /10
$0.14
Briar Shield

Briar Shield

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.

4.1 /10
$0.19
Carapace

Carapace

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.

5.1 /10
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Celestial Mantle

Celestial Mantle

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.

8 /10
$2.85
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