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Cards similar to Erg Raiders (400)

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Canonized in Blood

Canonized in Blood

Enchantment

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.

4.6 /10
$0.02
Case of the Stashed Skeleton

Case of the Stashed Skeleton

Enchantment — Case

When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

5.8 /10
$1.46
Cordial Vampire

Cordial Vampire

Creature — Vampire (1/1)

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

9.4 /10
$0.57
Daggerdrome Imp

Daggerdrome Imp

Creature — Imp (1/1)

Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4.7 /10
$0.04
Dauthi Slayer

Dauthi Slayer

Creature — Dauthi Soldier (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each combat if able.

5.6 /10
$0.27
Dhund Operative

Dhund Operative

Creature — Human Rogue (2/2)

As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.

2.9 /10
$0.04
Discordant Spirit

Discordant Spirit

Creature — Spirit (2/2)

At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.

0.5 /10
$0.79
Drekavac

Drekavac

Creature — Beast (3/3)

When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.

0.2 /10
$0.09
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton (1/1)

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4.7 /10
~$63
Duskhunter Bat

Duskhunter Bat

Creature — Bat (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flying

2 /10
$0.09
Easterling Vanguard

Easterling Vanguard

Creature — Human Warrior (2/1)

When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

5.7 /10
$0.12
Embraal Bruiser

Embraal Bruiser

Creature — Human Warrior (3/1)

Embraal Bruiser enters the battlefield tapped.
Embraal Bruiser has menace as long as you control an artifact.

0.4 /10
$0.02
Eternal Taskmaster

Eternal Taskmaster

Creature — Zombie (2/3)

Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay . If you do, return target creature card from your graveyard to your hand.

5.5 /10
$0.04
Expedition Skulker

Expedition Skulker

Creature — Vampire Rogue (2/2)

Expedition Skulker has deathtouch as long as you control another Rogue.

3.7 /10
$0.03
Filthy Cur

Filthy Cur

Creature — Dog (2/2)

Whenever Filthy Cur is dealt damage, you lose that much life.

1.2 /10
$0.11
Frenzy Sliver

Frenzy Sliver

Creature — Sliver (1/1)

All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)

4.6 /10
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Gloom Surgeon

Gloom Surgeon

Creature — Spirit (2/1)

If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.

2.1 /10
$0.11
Gollum Scheming Guide

Gollum, Scheming Guide

Legendary Creature — Halfling Horror (2/1)

Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.

6.5 /10
$0.80
Grafted Butcher

Grafted Butcher

Creature — Phyrexian Samurai (2/2)

When Grafted Butcher enters the battlefield, Phyrexians you control gain menace until end of turn.
Other Phyrexians you control get +1/+1.
, Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery.

7.7 /10
$0.31
Grudge Keeper

Grudge Keeper

Creature — Zombie Wizard (2/1)

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

7 /10
$0.28
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