Snow Creature — Aurochs (3/3)
Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
: Target creature blocks target creature this turn if able. ( can be paid with one mana from a snow source.)
Creature — Human Soldier (2/2)
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
Creature — Vampire Rogue (1/4)
Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.
Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature — Human Werewolf // Creature — Werewolf (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Stalking Predator
Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Zombie Bird Warrior (2/1)
Flying
: Shriekdiver gains haste until end of turn.
Creature — Human Soldier (2/2)
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
Creature — Skeleton Pirate (3/3)
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return Skeleton Crew from your graveyard to the battlefield tapped.
Artifact Creature — Necron (4/2)
Deathtouch
Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.
Creature — Human Warrior (2/2)
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
Creature — Human Wizard (1/1)
: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
Creature — Angel (2/3)
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Creature — Human Rebel (1/3)
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Creature — Phyrexian Wizard (2/4)
Menace (This creature can't be blocked except by two or more creatures.)
Tenured Oilcaster gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
Whenever Tenured Oilcaster attacks or blocks, each player mills a card.
Creature — Zombie Dog (3/2)
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
Creature — Human Soldier (2/2)
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
Creature — Vampire (4/4)
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
Creature — Zombie (2/2)
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
Creature — Orc Warrior (3/3)
: Unyielding Krumar gains first strike until end of turn.
Legendary Creature — Vampire Cleric (1/3)
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Creature — Imp (2/2)
Flying
: Volcano Imp gains first strike until end of turn.
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