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Cards similar to Esper Charm (400)

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Counterflux

Counterflux

Instant

This spell can't be countered.
Counter target spell you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

8.9 /10
$0.42
Double Cleave

Double Cleave

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

5.8 /10
$0.57
Double Major

Double Major

Instant

Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)

9.4 /10
$1.13
Dragonshift

Dragonshift

Instant

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

4.1 /10
$0.22
Electrosiphon

Electrosiphon

Instant

Counter target spell. You get an amount of (energy counters) equal to its mana value.

5.6 /10
$0.14
Essence Backlash

Essence Backlash

Instant

Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.

4.2 /10
$0.06
Fight to the Death

Fight to the Death

Instant

Destroy all blocking creatures and all blocked creatures.

6 /10
$1.98
Foundry Helix

Foundry Helix

Instant

As an additional cost to cast this spell, sacrifice a permanent.
Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.

4.5 /10
$0.01
Gerrards Command

Gerrard's Command

Instant

Untap target creature. It gets +3/+3 until end of turn.

2.3 /10
$0.12
Grisly Salvage

Grisly Salvage

Instant

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

9.4 /10
$0.30
Growth Spiral

Growth Spiral

Instant

Draw a card. You may put a land card from your hand onto the battlefield.

9.9 /10
$0.29
Hurl Through Hell

Hurl Through Hell

Instant

Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

8.9 /10
$2.13
Hydroform

Hydroform

Instant

Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.

1.7 /10
$0.03
Infuse with Vitality

Infuse with Vitality

Instant

Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
You gain 2 life.

7.3 /10
$0.06
Intimidation Bolt

Intimidation Bolt

Instant

Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.

6.2 /10
$0.44
Inventory Management

Inventory Management

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.

6.4 /10
$0.72
Invert the Skies

Invert the Skies

Instant

Creatures your opponents control lose flying until end of turn if was spent to cast this spell, and creatures you control gain flying until end of turn if was spent to cast this spell. (Do both if was spent.)

2.4 /10
$0.21
Ionize

Ionize

Instant

Counter target spell. Ionize deals 2 damage to that spell's controller.

7.6 /10
$0.31
Justice Strike

Justice Strike

Instant

Target creature deals damage to itself equal to its power.

6.9 /10
$0.17
Lightning Helix

Lightning Helix

Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

8.6 /10
$0.36
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