Instant
This spell can't be countered.
Counter target spell you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Instant
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
Instant
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Counter target spell. You get an amount of (energy counters) equal to its mana value.
Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
Instant
As an additional cost to cast this spell, sacrifice a permanent.
Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
You gain 2 life.
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
Instant
Creatures your opponents control lose flying until end of turn if was spent to cast this spell, and creatures you control gain flying until end of turn if was spent to cast this spell. (Do both if was spent.)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
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