Creature — Elemental (0/2)
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
, : Return target permanent that isn't enchanted to its owner's hand.
Creature — Drake (3/3)
Flying
When another creature enters the battlefield, return Timid Drake to its owner's hand.
Creature — Merfolk Soldier (2/4)
Heroic — Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand.
Creature — Vedalken Wizard (1/2)
Flash (You may cast this spell any time you could cast an instant.)
When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Legendary Creature — Human Wizard (2/2)
Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
Creature — Human Wizard (2/2)
Flash (You may cast this spell any time you could cast an instant.)
When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
Creature — Wall (0/4)
Defender (This creature can't attack.)
Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
Creature — Merfolk Spellshaper (1/1)
, , Discard a card: Return target creature to its owner's hand.
Creature — Human Scout (3/3)
Flying
When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature — Faerie Elf Wizard (2/2)
Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand.
Artifact Creature — Phyrexian Cat (3/2)
Flash
When Chrome Prowler enters the battlefield, tap target creature an opponent controls.
Artifact Creature — Bird (1/4)
Flying
Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control.
Disguise
When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
Artifact Creature — Human Wizard (2/2)
, : Prevent the next 2 damage that would be dealt to you this turn.
, : Target creature gets -1/-1 until end of turn.
Legendary Creature — God // Legendary Artifact — Equipment (4/4)
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
Sword of the Realms
Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip
Artifact Creature — Phyrexian Drone (1/1)
Flying, vigilance
When Malcator's Watcher dies, draw a card.
Artifact Creature — Bird (2/2)
Flying
When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
Artifact Creature — Human Soldier (1/2)
Flash
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card.
Artifact // Creature — Spirit (0/0)
Soulcipher Board enters the battlefield with three omen counters on it.
, : Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.
Cipherbound Spirit
Flying
Cipherbound Spirit can block only creatures with flying.
: Draw two cards, then discard a card.
Artifact Creature — Gargoyle (5/4)
Flying
Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
: Each player mills a card.
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