Instant
All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
Instant
Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Instant
Choose one —
• Counter target spell unless its controller pays .
• Draw two cards.
Instant
Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
Instant
Counter target spell.
Fateful hour — If you have 5 or less life, draw a card.
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Instant
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
Instant
Metalcraft — This spell costs less to cast if you control three or more artifacts.
Counter target spell.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Instant
Counter target creature spell. Create a 2/2 blue Illusion creature token.
Instant
Cast this spell only during the declare attackers step.
Target creature can't be blocked this turn.
Instant
This spell costs less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners' hands.
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
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