Creature — Human Soldier (3/3)
Whenever you gain life, put two +1/+1 counters on Gideon's Company.
: Put a loyalty counter on target Gideon planeswalker.
Legendary Creature — Angel Horror (4/3)
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
Creature — Elk (3/3)
Vigilance
When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Legendary Enchantment Creature — Shrine (1/3)
Vigilance
At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Creature — Goblin (1/1)
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
: Goblin Snowman deals 1 damage to target creature it's blocking.
Creature — Cat (3/6)
Vigilance
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Elf Cleric (2/2)
, : Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
Creature — Angel (4/4)
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
Creature — Antelope (1/4)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
Creature — Human Soldier (1/3)
: Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Legendary Creature — Human Soldier (3/4)
As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
Creature — Human Knight (2/2)
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.
Creature — Dinosaur (2/5)
Vigilance
Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.
Enchantment Creature — Nymph (2/3)
Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.
Creature — Cat Cleric (2/3)
Whenever another creature enters the battlefield under your control, you gain 2 life.
Creature — Human Soldier (2/3)
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
Creature — Angel (4/3)
Flying
Whenever Herald of Faith attacks, you gain 2 life.
Creature — Angel (3/4)
Flying, vigilance
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Legendary Creature — Spirit (4/4)
Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Creature — Human Soldier (2/4)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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