Creature — Goblin Rigger (3/3)
When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Enchantment Creature — Human Druid (3/3)
When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.
Channel — , Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.
Creature — Beast (0/0)
Karstoderm enters the battlefield with five +1/+1 counters on it.
Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.
Creature — Kavu (3/3)
Kicker (You may pay an additional as you cast this spell.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.
Creature — Beast (6/5)
Trample
When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand.
Creature — Elf Druid (1/3)
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.
Creature — Boar Horror (6/6)
Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
Creature — Zombie Wizard (4/4)
At the beginning of your upkeep, you may pay . If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
Creature — Eldrazi Drone (3/3)
When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
Creature — Squirrel Beast (1/1)
Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.
Creature — Lhurgoyf (0/1)
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Creature — Elf Warrior (4/4)
Trample
Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
Creature — Plant Elemental (2/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.
Creature — Satyr Beast (5/4)
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature — Wolf (4/4)
Trample, haste
Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.
Foretell
Creature — Treefolk (2/6)
Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
Creature — Cat Warrior (5/4)
Trample
Descend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
Creature — Elephant Wurm (3/3)
Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
Creature — Elf Druid (3/3)
At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.
Creature — Monkey (1/1)
As Monkey Monkey Monkey enters the battlefield, choose a letter.
Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
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